| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Kyle Myr
GoonWaffe Goonswarm Federation
247
|
Posted - 2012.06.07 16:15:00 -
[1] - Quote
Seriously, go probe out a constellation worth of moons, and come back and tell us how long it took. Now go do a region, or six.
I'll see you in a week, if you're made of stern stuff. A month, if you aren't. |

Kyle Myr
GoonWaffe Goonswarm Federation
249
|
Posted - 2012.06.07 21:23:00 -
[2] - Quote
Nicolo da'Vicenza wrote:lmfao moon probed in a viator
get out with this stupid idea
This man knows what's up.
Have you ever dropped a tower? Do you know how long it takes for a gun to online? Do you know how many guns go on a standard large harvesting tower? How to configure the hardeners properly? |

Kyle Myr
GoonWaffe Goonswarm Federation
249
|
Posted - 2012.06.07 21:25:00 -
[3] - Quote
Also I went moon probing in Solitude the other week for various reasons. There's a decent mix of towerable high sec and low sec, with a bunch of moons up for grabs, because of how terrible the logistics of working in that awful region are.
Seriously, properly probing out Aeter alone would take you an hour or two, and that's only the best system in the region. |

Kyle Myr
GoonWaffe Goonswarm Federation
249
|
Posted - 2012.06.07 21:31:00 -
[4] - Quote
Marlona Sky wrote:I don't know why I keep finding myself surprised at the lack of effort I see on these forums. Someone comes up with an idea and because it would require fixing a separate boring/broken mechanic they want to give up.
If changing how moon mining works causes more moon probing to be done then change moon probing too be more intuitive and rewarding. Who cares how many broken things need to be fixed. Saying, "Don't change moon minerals spawn/whatever because we would have to use some boring broken mechanic." is just dumb.
Stop giving up so easy people!
Say this after you've actually maintained a network of POS.
|

Kyle Myr
GoonWaffe Goonswarm Federation
249
|
Posted - 2012.06.07 21:41:00 -
[5] - Quote
The concept of non-static moon minerals isn't as dumb as the 'My Viator has two highslots' OP makes it sound. The problem is the fact that the database has never been designed around it, and the concept of desirable moons being points on conflict doesn't work if which moons are desirable changes too rapidly. Add to that the fact that if your intel becomes outdated too rapidly, the effort of your recon group becomes even more of a sisyphean task.
Moon minerals changing on something like a 6-12 month scale could potentially be an interesting mechanic. It would force relocations, rescans, wars, invasions, and such constantly on this scale of a time period (for reference, it takes about a month to take a single region when no one shows up to defend it, simply due to the amount of timers involved). Any shorter, and there'd be such constant flux in what is valuable where that it'd be a crapshoot, and the only point in owning large chunks of space would be the off chance that something valuable turned up in your yard.
CCP has actually stated that they don't like that the main value of owning space is moons, specifically Technetium moons, and are working actively to fix this bottleneck, with ring mining. This is a good thing. A stopgap solution that involves existing mechanics would be something more along the lines of R32 alchemy.
But, no, instead, by all means, tell me more about how you've scanned entire regions in your Viator without a cloak. |

Kyle Myr
GoonWaffe Goonswarm Federation
249
|
Posted - 2012.06.07 23:07:00 -
[6] - Quote
Jump bridges, while definitely nice, are more of a convenience feature for daily travel than a rapid way to deploy fleets. Power projection generally has more to due with capital jump mechanics and bridges.
Technetium is a problem. Mittani himself has been saying this since he got on CSM 6, and has been calling for a rebalance openly and loudly the whole time. In the mean time, though, we're going to get as rich as we possibly can, with the rest of OTEC.
edit: post above me says it better than my post did. Delve has horrible logistics though and I don't want to go back there. |

Kyle Myr
GoonWaffe Goonswarm Federation
250
|
Posted - 2012.06.08 01:55:00 -
[7] - Quote
Tobiaz wrote:SmilingVagrant wrote:We have an entire team dedicated to each task: And the burnout on both are absolutely ridiculous. Because it's not fun. There's no little game you can play in your head to make it fun. Ratting is more entertaining. Mining is more interactive and engaging. Maintaining POS and JB networks is ******* grueling for the people doing it. And shooting through systems moon scanning is ugh. I lasted a week in our moon recon division and I barely got anything done. While I think the idea of fixing the Tech problem by just making these moons hop all over the galaxy is beyond ridiculous, and scanning moons shouldn't be such a drag, the fact that most moons have been scanned and uploaded to Dotlan for everybody to see (stupid idiots giving away valuable information for free) makes moon-scanning a dead profession by now, which is total waste. It'd be pretty cool to have moons randomly accumulate exhaustible 'meteorite' deposits over time on top of their base supply of moongoo. That and adding moongoo to W-space but with only a 5% base yield of K-space. Good luck mapping those :P Ofcourse that would require first updating the dreadfull moon-scanning snooze-fest.
If you trust dotlan to have accurate moon info I don't know what to tell you. |

Kyle Myr
GoonWaffe Goonswarm Federation
250
|
Posted - 2012.06.08 02:20:00 -
[8] - Quote
The reason we post here is because we actually set up towers and scan moons.
Both of these activities are neat the first time, but boring when you spend 10+ hours doing them repeatedly.
We'd probably keep doing them to stay on top, as mentioned, and just burn out the groups that do them faster, and making the system 'the same as it currently is. just more annoying' doesn't actually fix the problem. |
| |
|